AI Insights · Timothy · July 2022
Performance of Top 5 Tycoon Games on Android in Ecuador, Q2 2022
In Q2 2022, the top 5 tycoon games on Android in Ecuador showed varied performance trends across downloads, revenue, and active users. Insights from Sensor Tower highlight the key metrics for these popular apps.
During the second quarter of 2022, the top 5 tycoon games on Android in Ecuador exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Township from Playrix saw a mixed performance in Q2. Weekly revenue fluctuated between $786 and $1.2K, peaking at $1.2K in the week of June 27. Weekly downloads experienced a significant drop from 15.9K at the end of March to a low of 3.1K in late May, before recovering to 10.2K by the end of June. Active users displayed a downward trend initially, dropping from 58.5K to 39.7K by the end of May, but rebounded to 56.5K by the end of the quarter.
Family Island™ — Farming game by Melsoft Games Ltd showed stable revenue figures ranging from $390 to $655, with a peak of $582 in the final week of June. Downloads saw a spike in late May reaching 7.9K, but declined to 1.7K by the end of June. Active users followed a similar pattern, peaking at 8.5K in late May and decreasing to 5.5K by the end of June.
Diana's Zoo - Family Zoo did not generate any revenue during the quarter. Downloads started strong with 5.2K in early April but steadily declined to 742 by the end of June. Active users also showed a downward trend, peaking at 5K in mid-April and dropping to 3.6K by the end of the quarter.
My Little Pony: Magic Princess from Gameloft SE had modest revenue, peaking at $22 in late May. Weekly downloads ranged from 1.2K to 2.3K, while active users remained relatively stable, starting at 14.6K in late March and ending at 15.9K in late June.
Jurassic World™: The Game by Jam City, Inc. saw a significant increase in revenue, especially in June, peaking at $224 in the first week. Downloads increased from 944 in early April to 2.1K in mid-June. Active users also showed growth, starting at 6.7K in late March and reaching a high of 7.6K in mid-June before slightly dropping to 6.9K by the end of the quarter.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in Ecuador. For more detailed analysis and data, visit Sensor Tower.